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WHAT REALLY KILLED MINECRAFT

(WIP)




There's a lot of youtube video essays now, all talking about the same monotonous bullshit about "How modern Minecraft is awful," or "Why Minecraft is dying."
Most of them talk about the same things. Progression problems, lack of direction, rigged mob votes, etc etc. But one thing I almost never see anybody do is take a moment to look
at the root of the problem. And that's what I'm going to do today. For my first blog, I'm going to show you the epicenter of all of these problems, and give my criticism on the
latest state of Minecraft.

Back in 2014, Notch, the founder of Minecraft and Mojang, was fed up with the "limelight" that came with owning minecaft, and wanted to make his way out of
the community he created. Putting his gaming company up for bidding, Microsoft would end up buying the company for 2.5 billion dollars. With this new purchase, Microsoft was eager to
get down to business. Publishing big updates to the game such as 1.12, which gave modders the tools to make major strides in their community, 1.13, which eased everyone into the
idea of Microsoft owning Minecraft with a comfortable, well crafted, and long awaited update, and most notably, 1.16, which completely overhauled the nether into a lively, yet
dangerous dimension designed to be interacted with throughout all of the end-game experience. These updates solidified the community's trust and love for Minecraft in earlier
eras of the game, coming out of a point where Minecraft was other than lively.

During this period, it was easy as a Minecraft player to look at everything in rose-tinted glasses, and ignore some "unfavorable" new things coming along with
the game. Overpowered features, like villagers selling diamond tier items, would arise, and though they had mixed reception when they were first introduced, it really picked off
with the new trend of Minecraft critique videos. Another thing that is still rarely brought up surprisingly, is the biome votes from mixed opinion even back then, it was only really brought up years later, when the trend of critiquing Minecraft really started to take off.